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	<title>Comments for Dice + Food + Lodging</title>
	<atom:link href="http://www.dicefoodlodging.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dicefoodlodging.com</link>
	<description>A Podcast about Games, Travel, and Creativity</description>
	<lastBuildDate>Thu, 17 Nov 2011 15:34:34 +0000</lastBuildDate>
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	<item>
		<title>Comment on Ghost Pirates, now on Kickstarter! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/11/ghost-pirates-now-on-kickstarter/#comment-1517</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Thu, 17 Nov 2011 15:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=160#comment-1517</guid>
		<description>Definitely in on this.  Good luck!</description>
		<content:encoded><![CDATA[<p>Definitely in on this.  Good luck!</p>
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		<title>Comment on DriveThruRPG November Discounts by Hopeless</title>
		<link>http://www.dicefoodlodging.com/2011/11/drivethrurpg-november-discounts/#comment-1510</link>
		<dc:creator>Hopeless</dc:creator>
		<pubDate>Sun, 13 Nov 2011 18:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=161#comment-1510</guid>
		<description>Much obliged for the drive thru rpg discount been wanting to take a closer look at the Ocktobermen!
Cheers!</description>
		<content:encoded><![CDATA[<p>Much obliged for the drive thru rpg discount been wanting to take a closer look at the Ocktobermen!<br />
Cheers!</p>
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		<title>Comment on Episode 032 &#8211; Conversation with Greg Stolze, part 2 by Pete Figtree</title>
		<link>http://www.dicefoodlodging.com/2011/11/episode-032/#comment-1502</link>
		<dc:creator>Pete Figtree</dc:creator>
		<pubDate>Fri, 04 Nov 2011 21:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=156#comment-1502</guid>
		<description>Tim,

Great episode.  Very cool.

Listen, I have purchased the Fiasco app and I really think it is cool. Are you going to continue to add to it?

Pete
ruthlessdee.com</description>
		<content:encoded><![CDATA[<p>Tim,</p>
<p>Great episode.  Very cool.</p>
<p>Listen, I have purchased the Fiasco app and I really think it is cool. Are you going to continue to add to it?</p>
<p>Pete<br />
ruthlessdee.com</p>
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		<title>Comment on Review &#8211; Bulldogs! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/10/review-bulldogs/#comment-1478</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Tue, 18 Oct 2011 16:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=151#comment-1478</guid>
		<description>Actually, I was thinking of buying the system, giving it a critical read, and then showing up with my own Firefly adaptation. Probably not about Serenity--maybe a game about frontier lawmen, or bounty hunters or something.</description>
		<content:encoded><![CDATA[<p>Actually, I was thinking of buying the system, giving it a critical read, and then showing up with my own Firefly adaptation. Probably not about Serenity&#8211;maybe a game about frontier lawmen, or bounty hunters or something.</p>
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	<item>
		<title>Comment on Review &#8211; Bulldogs! by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/10/review-bulldogs/#comment-1477</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 18 Oct 2011 15:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=151#comment-1477</guid>
		<description>So, there are a LOT of issues with older Cortex system games (Firefly, BSG), primarily in that they feel awfully generic and don&#039;t necessarily do much to distinguish themselves as distinct games -- incidentally, this is also something that has soured me on Savage [insert setting here] implementations. There&#039;s a whole other post here on my opinions about how &quot;Generic Systems&quot; succeed/fail.

However, I&#039;ve heard consistently great things about Leverage and Smallville, which are also more generically known as Cortex Plus Action and Cortex Plus Drama, respectively. They both aim to emulate specific motifs, i.e. a Heist show and a HighSchool Supers Friendship/GrowingUp Drama. And I&#039;m very excited about MWP&#039;s forthcoming Marvel Supers RPG.

So to actually answer your question: I *adore* this implementation of sci-fi, and there is nothing currently implemented in Cortex that matches it in terms of its support for the style of game I want to play. And I could totally bring Bulldogs! to FTC5. I usually end up running 4-5 games anyway.</description>
		<content:encoded><![CDATA[<p>So, there are a LOT of issues with older Cortex system games (Firefly, BSG), primarily in that they feel awfully generic and don&#8217;t necessarily do much to distinguish themselves as distinct games &#8212; incidentally, this is also something that has soured me on Savage [insert setting here] implementations. There&#8217;s a whole other post here on my opinions about how &#8220;Generic Systems&#8221; succeed/fail.</p>
<p>However, I&#8217;ve heard consistently great things about Leverage and Smallville, which are also more generically known as Cortex Plus Action and Cortex Plus Drama, respectively. They both aim to emulate specific motifs, i.e. a Heist show and a HighSchool Supers Friendship/GrowingUp Drama. And I&#8217;m very excited about MWP&#8217;s forthcoming Marvel Supers RPG.</p>
<p>So to actually answer your question: I *adore* this implementation of sci-fi, and there is nothing currently implemented in Cortex that matches it in terms of its support for the style of game I want to play. And I could totally bring Bulldogs! to FTC5. I usually end up running 4-5 games anyway.</p>
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		<title>Comment on Review &#8211; Bulldogs! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/10/review-bulldogs/#comment-1476</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Tue, 18 Oct 2011 14:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=151#comment-1476</guid>
		<description>Hmmmm.  $10 is pretty reasonable.

How does it FATE sci fi stack against Cortex?  I downloaded the Firefly sourcebooks before they vanished from circulation when MWP stopped maintaining the license.  I can&#039;t really say I&#039;m happy with the Cortex system.  It&#039;s very D&amp;D-like, and strikes me as not very fluid.  Great content, though... and FATE strikes me as a great system to model the interplay of the crew&#039;s relationships and the inherent danger of Serenity&#039;s place in the &#039;verse.

Maybe a Bulldog! port of Firefly FATE for a FTC5 slot?</description>
		<content:encoded><![CDATA[<p>Hmmmm.  $10 is pretty reasonable.</p>
<p>How does it FATE sci fi stack against Cortex?  I downloaded the Firefly sourcebooks before they vanished from circulation when MWP stopped maintaining the license.  I can&#8217;t really say I&#8217;m happy with the Cortex system.  It&#8217;s very D&amp;D-like, and strikes me as not very fluid.  Great content, though&#8230; and FATE strikes me as a great system to model the interplay of the crew&#8217;s relationships and the inherent danger of Serenity&#8217;s place in the &#8216;verse.</p>
<p>Maybe a Bulldog! port of Firefly FATE for a FTC5 slot?</p>
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		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1370</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Thu, 29 Sep 2011 01:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1370</guid>
		<description>Hey Tim, just FYI, I tried to send you a PM and got a script error. I wanted to chat about some game design concepts I had. If the script repair is gnarly, any chance we could use Fear the Boot PMs, Twitter or e-mail?</description>
		<content:encoded><![CDATA[<p>Hey Tim, just FYI, I tried to send you a PM and got a script error. I wanted to chat about some game design concepts I had. If the script repair is gnarly, any chance we could use Fear the Boot PMs, Twitter or e-mail?</p>
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	</item>
	<item>
		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1329</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Tue, 27 Sep 2011 00:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1329</guid>
		<description>Y&#039;know, this genre would sound a lot less creepy if it were named Frankenstein Party or Patchwork Story. ;)</description>
		<content:encoded><![CDATA[<p>Y&#8217;know, this genre would sound a lot less creepy if it were named Frankenstein Party or Patchwork Story. <img src='http://www.dicefoodlodging.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1324</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 25 Sep 2011 02:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1324</guid>
		<description>When the leader gives &quot;The Crash,&quot; each person uses it as inspiration to start their story. They can (and should) do that as interpretive as they like - which is part of the awesome thing about Exquisite corpse games. http://en.wikipedia.org/wiki/Exquisite_corpse</description>
		<content:encoded><![CDATA[<p>When the leader gives &#8220;The Crash,&#8221; each person uses it as inspiration to start their story. They can (and should) do that as interpretive as they like &#8211; which is part of the awesome thing about Exquisite corpse games. <a href="http://en.wikipedia.org/wiki/Exquisite_corpse" rel="nofollow">http://en.wikipedia.org/wiki/Exquisite_corpse</a></p>
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	<item>
		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1322</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Sun, 25 Sep 2011 00:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1322</guid>
		<description>Okay, I get the boxes now. You could also make them smiley faces and frowny faces, or label them.

I didn&#039;t phrase my first question well. When the leader gives &quot;The Crash&quot;, does everyone at the table use the same Crash as their starting point?  As in, all the journals are about different characters in the same plane crash.  This would allow characters from different journals to interact if the players wanted. 

Or, do all the players write a completely different The Crash?  So one writes a tropical island crash, one writes a spaceship crash into a Jovian moon, one writes an airship crash into a volcano...</description>
		<content:encoded><![CDATA[<p>Okay, I get the boxes now. You could also make them smiley faces and frowny faces, or label them.</p>
<p>I didn&#8217;t phrase my first question well. When the leader gives &#8220;The Crash&#8221;, does everyone at the table use the same Crash as their starting point?  As in, all the journals are about different characters in the same plane crash.  This would allow characters from different journals to interact if the players wanted. </p>
<p>Or, do all the players write a completely different The Crash?  So one writes a tropical island crash, one writes a spaceship crash into a Jovian moon, one writes an airship crash into a volcano&#8230;</p>
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		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1320</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 24 Sep 2011 14:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1320</guid>
		<description>Brandmeister,

My thinking is that adventure journals vary widely. Some are written like memoirs, other allegorical adventure stories, others might be more traditional diaries of internal monologues.

The boxes on the back represent the eventual quality of the characters fate. The idea is to cross one out for each page but the last, leaving one box unmarked for the last page as an indicator of how well off they end up. (borrowing Fiasco&#039;s outcome table ideas). Some descriptive terms might serve better in those boxes.</description>
		<content:encoded><![CDATA[<p>Brandmeister,</p>
<p>My thinking is that adventure journals vary widely. Some are written like memoirs, other allegorical adventure stories, others might be more traditional diaries of internal monologues.</p>
<p>The boxes on the back represent the eventual quality of the characters fate. The idea is to cross one out for each page but the last, leaving one box unmarked for the last page as an indicator of how well off they end up. (borrowing Fiasco&#8217;s outcome table ideas). Some descriptive terms might serve better in those boxes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash Game-Design Challenge &#8211; Feral Survivors by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/09/feral-survivors/#comment-1315</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Sat, 24 Sep 2011 05:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=139#comment-1315</guid>
		<description>Two questions:

1.  Are all the journals about the same group of characters?  i.e. they are all on the same adventure?

2.  What is the significance of the boxes and crossing them out?</description>
		<content:encoded><![CDATA[<p>Two questions:</p>
<p>1.  Are all the journals about the same group of characters?  i.e. they are all on the same adventure?</p>
<p>2.  What is the significance of the boxes and crossing them out?</p>
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	<item>
		<title>Comment on Design Diary #1 by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1134</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Sun, 21 Aug 2011 22:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1134</guid>
		<description>My son and I helped playtest Zeppelin Armada for Evil Hat and we could probably assist similarly here.  The idea sounds fun.</description>
		<content:encoded><![CDATA[<p>My son and I helped playtest Zeppelin Armada for Evil Hat and we could probably assist similarly here.  The idea sounds fun.</p>
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	<item>
		<title>Comment on Design Diary #1 by Brent P. Newhall</title>
		<link>http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1131</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Sun, 21 Aug 2011 14:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1131</guid>
		<description>I was lucky enough to get a demo of this game during the Gamerati tour, and man is it fun. Can&#039;t wait to get a chance to play it fully!

I&#039;d be glad to help with anything you&#039;d like. I&#039;ve done some tech writing and game design, as well.</description>
		<content:encoded><![CDATA[<p>I was lucky enough to get a demo of this game during the Gamerati tour, and man is it fun. Can&#8217;t wait to get a chance to play it fully!</p>
<p>I&#8217;d be glad to help with anything you&#8217;d like. I&#8217;ve done some tech writing and game design, as well.</p>
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		<title>Comment on Episode 029 &#8211; About Playtesting by On Dice + Food + Lodging Episode 29 :: RyanMacklin.com</title>
		<link>http://www.dicefoodlodging.com/2011/06/episode-029/#comment-1103</link>
		<dc:creator>On Dice + Food + Lodging Episode 29 :: RyanMacklin.com</dc:creator>
		<pubDate>Tue, 16 Aug 2011 16:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=116#comment-1103</guid>
		<description>[...] The episode. It’s 25 minutes long. Josh was on shortly before recording a game we’re designing, Atlantis Risen[1], and I stopped partway through my commute in order to talk. (If you’re curious where I recorded from, outside The Ferry Building in San Francisco [image]. It’s the stop between the first and second third of my commute home.) [...]</description>
		<content:encoded><![CDATA[<p>[...] The episode. It’s 25 minutes long. Josh was on shortly before recording a game we’re designing, Atlantis Risen[1], and I stopped partway through my commute in order to talk. (If you’re curious where I recorded from, outside The Ferry Building in San Francisco [image]. It’s the stop between the first and second third of my commute home.) [...]</p>
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		<title>Comment on Con Report &#8211; GenCon Part 1 by MadMoses</title>
		<link>http://www.dicefoodlodging.com/2011/08/con-report-gencon-part-1/#comment-1095</link>
		<dc:creator>MadMoses</dc:creator>
		<pubDate>Mon, 15 Aug 2011 19:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/08/con-report-gencon-part-1/#comment-1095</guid>
		<description>This guy Jürgen here. Check out this photo:
&lt;a href=&quot;http://electronicbodyconfusion.com/MadMoses/GenCon2011/Pages/11.html&quot; rel=&quot;nofollow&quot;&gt;http://electronicbodyconfusion.com/MadMoses/GenCon2011/Pages/11.html&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This guy Jürgen here. Check out this photo:<br />
<a href="http://electronicbodyconfusion.com/MadMoses/GenCon2011/Pages/11.html" rel="nofollow">http://electronicbodyconfusion.com/MadMoses/GenCon2011/Pages/11.html</a></p>
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		<title>Comment on Design Diary #1 by Daniel M. Perez</title>
		<link>http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1093</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Mon, 15 Aug 2011 17:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/08/design-diary-1/#comment-1093</guid>
		<description>I really envy the ability to visualize card game ideas. It is so alien to me.</description>
		<content:encoded><![CDATA[<p>I really envy the ability to visualize card game ideas. It is so alien to me.</p>
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		<title>Comment on Con Report &#8211; GenCon Part 1 by Shelter In Place &#124; J.R. Blackwell</title>
		<link>http://www.dicefoodlodging.com/2011/08/con-report-gencon-part-1/#comment-1080</link>
		<dc:creator>Shelter In Place &#124; J.R. Blackwell</dc:creator>
		<pubDate>Sat, 13 Aug 2011 00:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/08/con-report-gencon-part-1/#comment-1080</guid>
		<description>[...] Tim Rodriguez mentions Shelter in Place on Dice+Food+Lodging [...]</description>
		<content:encoded><![CDATA[<p>[...] Tim Rodriguez mentions Shelter in Place on Dice+Food+Lodging [...]</p>
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		<title>Comment on Episode &#8211; 030 &#8211; GenCon Update by Kit</title>
		<link>http://www.dicefoodlodging.com/2011/08/episode-030-gencon-update/#comment-1070</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Wed, 10 Aug 2011 16:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=126#comment-1070</guid>
		<description>Thanks for the link! I hope you get a chance to play &lt;em&gt;Becoming Heroes&lt;/em&gt; at some point in the not-too-distant-future.</description>
		<content:encoded><![CDATA[<p>Thanks for the link! I hope you get a chance to play <em>Becoming Heroes</em> at some point in the not-too-distant-future.</p>
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		<title>Comment on Do: Book of Letters by Mark</title>
		<link>http://www.dicefoodlodging.com/2011/07/do-book-of-letters/#comment-946</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 20 Jul 2011 16:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=124#comment-946</guid>
		<description>I can&#039;t listen to this, despite the interesting content, because of the horrible noises going on in the background.

There are keyboard noises, and maybe some scribbling with a pencil, I think?

I&#039;m no audiophile, but I&#039;ve tried to listen to your podcast twice and really struggle.

Might be worth investing in a better microphone, or just not typing or writing while you podcast.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t listen to this, despite the interesting content, because of the horrible noises going on in the background.</p>
<p>There are keyboard noises, and maybe some scribbling with a pencil, I think?</p>
<p>I&#8217;m no audiophile, but I&#8217;ve tried to listen to your podcast twice and really struggle.</p>
<p>Might be worth investing in a better microphone, or just not typing or writing while you podcast.</p>
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		<title>Comment on Do: Book of Letters by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/07/do-book-of-letters/#comment-938</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Mon, 18 Jul 2011 11:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=124#comment-938</guid>
		<description>I am looking forward to getting this both in electronic and hard copy (will download once I get to a non-work computer).  I wrote a letter for the book to, but it did not get in.  But in a good way.

Much to my surprise, embarrasment and pride (yes, all at once), my letter got put in as the &quot;hard letter&quot; in the main rulebook.  And, apparently I&#039;m not too humble to shout about it.

I can&#039;t wait to see all these new letters.  EvilHat and Daniel just release people&#039;s creativity, and that is just always awesome.</description>
		<content:encoded><![CDATA[<p>I am looking forward to getting this both in electronic and hard copy (will download once I get to a non-work computer).  I wrote a letter for the book to, but it did not get in.  But in a good way.</p>
<p>Much to my surprise, embarrasment and pride (yes, all at once), my letter got put in as the &#8220;hard letter&#8221; in the main rulebook.  And, apparently I&#8217;m not too humble to shout about it.</p>
<p>I can&#8217;t wait to see all these new letters.  EvilHat and Daniel just release people&#8217;s creativity, and that is just always awesome.</p>
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		<title>Comment on Drive Thru RPG July Discounts! by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/07/drive-thru-rpg-july-discounts/#comment-926</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 15 Jul 2011 15:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=120#comment-926</guid>
		<description>Thanks Evan! No worries, I know very very well that there is always room to grow. I&#039;ve got some big plots (and a lot of little ones) in the works, and have to make the time to get &#039;em done. We&#039;re going places!</description>
		<content:encoded><![CDATA[<p>Thanks Evan! No worries, I know very very well that there is always room to grow. I&#8217;ve got some big plots (and a lot of little ones) in the works, and have to make the time to get &#8216;em done. We&#8217;re going places!</p>
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		<title>Comment on Drive Thru RPG July Discounts! by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/07/drive-thru-rpg-july-discounts/#comment-925</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Fri, 15 Jul 2011 12:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=120#comment-925</guid>
		<description>Made my humble attempt at a review on iTunes.  Love the show.  Hope the listener base keeps growing, because I always get a lot out of every show.</description>
		<content:encoded><![CDATA[<p>Made my humble attempt at a review on iTunes.  Love the show.  Hope the listener base keeps growing, because I always get a lot out of every show.</p>
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	<item>
		<title>Comment on Episode 029 &#8211; About Playtesting by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/06/episode-029/#comment-896</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Fri, 08 Jul 2011 14:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=116#comment-896</guid>
		<description>Hey Tim--Did you ever get more resolution on art pricing?  We&#039;ve got a rolling discussion over at Fear the Boot, but I&#039;m curious how things went for your prototypes.  I imagine a board game is quite similar to a mobile video game in art requirements.</description>
		<content:encoded><![CDATA[<p>Hey Tim&#8211;Did you ever get more resolution on art pricing?  We&#8217;ve got a rolling discussion over at Fear the Boot, but I&#8217;m curious how things went for your prototypes.  I imagine a board game is quite similar to a mobile video game in art requirements.</p>
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	</item>
	<item>
		<title>Comment on Episode 027 &#8211; Project Planning by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/05/episode-027/#comment-564</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 09 May 2011 20:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=111#comment-564</guid>
		<description>Oops! There is now...</description>
		<content:encoded><![CDATA[<p>Oops! There is now&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 027 &#8211; Project Planning by Ben Morgan</title>
		<link>http://www.dicefoodlodging.com/2011/05/episode-027/#comment-563</link>
		<dc:creator>Ben Morgan</dc:creator>
		<pubDate>Mon, 09 May 2011 20:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=111#comment-563</guid>
		<description>Silly question, is there a link to the mp3 version?
-- Ben</description>
		<content:encoded><![CDATA[<p>Silly question, is there a link to the mp3 version?<br />
&#8211; Ben</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Con Report: I-CON 30 by Ben Morgan</title>
		<link>http://www.dicefoodlodging.com/2011/05/con-report-i-con-30/#comment-542</link>
		<dc:creator>Ben Morgan</dc:creator>
		<pubDate>Wed, 04 May 2011 14:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=109#comment-542</guid>
		<description>Dude, you are awesome. Thanks!

-- Ben</description>
		<content:encoded><![CDATA[<p>Dude, you are awesome. Thanks!</p>
<p>&#8211; Ben</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Con Report: I-CON 30 by Chapter 13 Press: News</title>
		<link>http://www.dicefoodlodging.com/2011/05/con-report-i-con-30/#comment-541</link>
		<dc:creator>Chapter 13 Press: News</dc:creator>
		<pubDate>Wed, 04 May 2011 14:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=109#comment-541</guid>
		<description>[...] We got a mention on the Dice Food Lodging page! Tim, you rock. [...]</description>
		<content:encoded><![CDATA[<p>[...] We got a mention on the Dice Food Lodging page! Tim, you rock. [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 026 &#8211; Conversation with Daniel Perez by The Gamer Traveler » The Gamer Traveler Blogcast Episode 15 – Dice + Food + Lodging</title>
		<link>http://www.dicefoodlodging.com/2011/04/episode-026/#comment-474</link>
		<dc:creator>The Gamer Traveler » The Gamer Traveler Blogcast Episode 15 – Dice + Food + Lodging</dc:creator>
		<pubDate>Thu, 21 Apr 2011 13:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=108#comment-474</guid>
		<description>[...] episode of The Gamer Traveler is a shared episode with Tim Rodriguez of the Dice + Food + Lodging [...]</description>
		<content:encoded><![CDATA[<p>[...] episode of The Gamer Traveler is a shared episode with Tim Rodriguez of the Dice + Food + Lodging [...]</p>
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	</item>
	<item>
		<title>Comment on Episode 026 &#8211; Conversation with Daniel Perez by Daniel M. Perez</title>
		<link>http://www.dicefoodlodging.com/2011/04/episode-026/#comment-473</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Thu, 21 Apr 2011 08:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=108#comment-473</guid>
		<description>Yay, I will listen to it asap. :-)

@Evan - The good thing about it all is that my episodes are sporadic, so you should have time to listen to them without any problem. Enjoy.</description>
		<content:encoded><![CDATA[<p>Yay, I will listen to it asap. <img src='http://www.dicefoodlodging.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Evan &#8211; The good thing about it all is that my episodes are sporadic, so you should have time to listen to them without any problem. Enjoy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 026 &#8211; Conversation with Daniel Perez by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/04/episode-026/#comment-472</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Wed, 20 Apr 2011 22:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=108#comment-472</guid>
		<description>Just got to listen to the episode.  I like to be a loyal listener, and I have trouble making time for this podcast.  But it sounds like I had better make time for Gamer Traveler, because it sounds awesome.  Thanks!</description>
		<content:encoded><![CDATA[<p>Just got to listen to the episode.  I like to be a loyal listener, and I have trouble making time for this podcast.  But it sounds like I had better make time for Gamer Traveler, because it sounds awesome.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thinking About Content by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/03/thinking-about-content/#comment-460</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Fri, 15 Apr 2011 18:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/03/thinking-about-content/#comment-460</guid>
		<description>Not to be directionless, but really, anything you like doing will probably play well.  You have good instincts and great follow through.  I think your audience is loyal enough to ride along for some experimentation and tell you what works and what doesn&#039;t.  Frankly, I like all your suggested ideas.  I am looking forward to many more &quot;casts.</description>
		<content:encoded><![CDATA[<p>Not to be directionless, but really, anything you like doing will probably play well.  You have good instincts and great follow through.  I think your audience is loyal enough to ride along for some experimentation and tell you what works and what doesn&#8217;t.  Frankly, I like all your suggested ideas.  I am looking forward to many more &#8220;casts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games this Week by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/04/107/#comment-459</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 15 Apr 2011 17:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/04/107/#comment-459</guid>
		<description>Evan, that is blame I will happily accept. I&#039;m thrilled for the success that &lt;em&gt;Do&lt;/em&gt; is receiving, and I&#039;ll be dropping a supplemental episode of the more recent conversation with Daniel specifically about &lt;em&gt;Do&lt;/em&gt; in the next few weeks.</description>
		<content:encoded><![CDATA[<p>Evan, that is blame I will happily accept. I&#8217;m thrilled for the success that <em>Do</em> is receiving, and I&#8217;ll be dropping a supplemental episode of the more recent conversation with Daniel specifically about <em>Do</em> in the next few weeks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games this Week by Evan</title>
		<link>http://www.dicefoodlodging.com/2011/04/107/#comment-457</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Fri, 15 Apr 2011 11:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/04/107/#comment-457</guid>
		<description>Tim I am blaming you.

I listened to your excellent conversations with Daniel Solis.

Then Do went live.  They didn&#039;t need my help, they were blowing the Kickstarter amount out of the water, but I kept on thinking about Games the Buddha wouldn&#039;t play, and then they asked for letters for the bonus thank you gift.  

The next thing I knew, I had written about the terrible problems in the city of Visdaya and pledged my $40 (they were well over $12,000, so again, they didn&#039;t NEED me, but I apparently needed them).

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Tim I am blaming you.</p>
<p>I listened to your excellent conversations with Daniel Solis.</p>
<p>Then Do went live.  They didn&#8217;t need my help, they were blowing the Kickstarter amount out of the water, but I kept on thinking about Games the Buddha wouldn&#8217;t play, and then they asked for letters for the bonus thank you gift.  </p>
<p>The next thing I knew, I had written about the terrible problems in the city of Visdaya and pledged my $40 (they were well over $12,000, so again, they didn&#8217;t NEED me, but I apparently needed them).</p>
<p>Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games this Week by Robert Bohl</title>
		<link>http://www.dicefoodlodging.com/2011/04/107/#comment-451</link>
		<dc:creator>Robert Bohl</dc:creator>
		<pubDate>Wed, 13 Apr 2011 17:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/04/107/#comment-451</guid>
		<description>.... and someone thanked me for the link, so maybe you got a download off of it.</description>
		<content:encoded><![CDATA[<p>&#8230;. and someone thanked me for the link, so maybe you got a download off of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PAX East and Fear the Con IV by Daniel Krenzke</title>
		<link>http://www.dicefoodlodging.com/2011/03/pax-east-and-fear-the-con-iv/#comment-400</link>
		<dc:creator>Daniel Krenzke</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=104#comment-400</guid>
		<description>I&#039;m glad you enjoyed the Gamma World game at Fear the Con. I had a blast running it for ya&#039;ll.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you enjoyed the Gamma World game at Fear the Con. I had a blast running it for ya&#8217;ll.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 018 &#8211; Talking to Robert Bohl part 2 by Highmoon&#039;s Ponderings &#187; Thoughts On Innovation</title>
		<link>http://www.dicefoodlodging.com/2010/10/episode-018/#comment-383</link>
		<dc:creator>Highmoon&#039;s Ponderings &#187; Thoughts On Innovation</dc:creator>
		<pubDate>Fri, 25 Mar 2011 20:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=73#comment-383</guid>
		<description>[...] was listening last week to episode 18 of Dice + Food + Lodging Podcast, the second part of a conversation between host Tim and guest Robert Bohl. It was an interesting [...]</description>
		<content:encoded><![CDATA[<p>[...] was listening last week to episode 18 of Dice + Food + Lodging Podcast, the second part of a conversation between host Tim and guest Robert Bohl. It was an interesting [...]</p>
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	</item>
	<item>
		<title>Comment on PAX East and Fear the Con IV by Daniel M. Perez</title>
		<link>http://www.dicefoodlodging.com/2011/03/pax-east-and-fear-the-con-iv/#comment-378</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Fri, 25 Mar 2011 05:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=104#comment-378</guid>
		<description>I 100% approve of that Cowboys and Luchadores game. You chose the perfect name.  ;-)</description>
		<content:encoded><![CDATA[<p>I 100% approve of that Cowboys and Luchadores game. You chose the perfect name.  <img src='http://www.dicefoodlodging.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thinking About Content by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/03/thinking-about-content/#comment-297</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Sat, 05 Mar 2011 22:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/2011/03/thinking-about-content/#comment-297</guid>
		<description>The 20 minute length is awesome.  I liked the travel aspect, which has kind of been missing lately.  I thought the episode from Asia was really cool.  If you do cooking, that&#039;s certainly a fun topic, but I&#039;d want that as a bonus episode, not a replacement for discussions on gaming and travel.</description>
		<content:encoded><![CDATA[<p>The 20 minute length is awesome.  I liked the travel aspect, which has kind of been missing lately.  I thought the episode from Asia was really cool.  If you do cooking, that&#8217;s certainly a fun topic, but I&#8217;d want that as a bonus episode, not a replacement for discussions on gaming and travel.</p>
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	</item>
	<item>
		<title>Comment on Rocking out Dreamation 2011 by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/03/dreamation-2011/#comment-284</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 02 Mar 2011 21:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=93#comment-284</guid>
		<description>You guys.... You guys are all so awesome. I need to move to MA and OK all at the same time just to hang out more often.</description>
		<content:encoded><![CDATA[<p>You guys&#8230;. You guys are all so awesome. I need to move to MA and OK all at the same time just to hang out more often.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Rocking out Dreamation 2011 by Robert Bohl</title>
		<link>http://www.dicefoodlodging.com/2011/03/dreamation-2011/#comment-283</link>
		<dc:creator>Robert Bohl</dc:creator>
		<pubDate>Wed, 02 Mar 2011 20:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=93#comment-283</guid>
		<description>Tim,

It was a pleasure to really get to hang out with you. I hope to replicate the experience soon.</description>
		<content:encoded><![CDATA[<p>Tim,</p>
<p>It was a pleasure to really get to hang out with you. I hope to replicate the experience soon.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Rocking out Dreamation 2011 by Daniel Solis</title>
		<link>http://www.dicefoodlodging.com/2011/03/dreamation-2011/#comment-281</link>
		<dc:creator>Daniel Solis</dc:creator>
		<pubDate>Wed, 02 Mar 2011 15:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=93#comment-281</guid>
		<description>Wish we got to spend more time together (and especially wish I got a chance to actually play Feed the Birds). Did you get good feedback from the demo/playtests?</description>
		<content:encoded><![CDATA[<p>Wish we got to spend more time together (and especially wish I got a chance to actually play Feed the Birds). Did you get good feedback from the demo/playtests?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rocking out Dreamation 2011 by Joshua A.C. Newman</title>
		<link>http://www.dicefoodlodging.com/2011/03/dreamation-2011/#comment-272</link>
		<dc:creator>Joshua A.C. Newman</dc:creator>
		<pubDate>Tue, 01 Mar 2011 20:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=93#comment-272</guid>
		<description>I had a great time with you, Tim! Looking forward to the next time!</description>
		<content:encoded><![CDATA[<p>I had a great time with you, Tim! Looking forward to the next time!</p>
]]></content:encoded>
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	<item>
		<title>Comment on DriveThruRPG Discounts and Giveaway by Michael Ham</title>
		<link>http://www.dicefoodlodging.com/2011/02/drivethrurpg-discounts-and-giveaway/#comment-269</link>
		<dc:creator>Michael Ham</dc:creator>
		<pubDate>Mon, 28 Feb 2011 15:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=92#comment-269</guid>
		<description>What a cool giveaway!  I&#039;m looking forward to seeing what they have in store!</description>
		<content:encoded><![CDATA[<p>What a cool giveaway!  I&#8217;m looking forward to seeing what they have in store!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 023 &#8211; Con Season! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/02/episode-023-con-season/#comment-256</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Sun, 20 Feb 2011 23:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=89#comment-256</guid>
		<description>Very timely episode.  I&#039;ve been trying to decide if I should run a Transformers (Insecticons) game at Fear the Con.  I have never run a convention game, and the thought of GM&#039;ing for complete strangers leaves me a little nervous.  They paid to attend FTC4; will they get their money&#039;s worth out of my game?

I tend to be a very flexible GM, letting the players take the story where they like.  I think that works against me for a con game because of the time constraint.  I do think the episode nature of the classic Transformers cartoon helps, because I could set up a menu of Decepticon objectives.  I get stuck on the PC interaction, because I think for the game to be fun, the players need to banter back and forth in the uber-cheesy 1980&#039;s Decepticon way (Shrapnel: &quot;Kickback, your meal is escaping.&quot; Kickback: &quot;Then I&#039;d better JUMP to it!&quot;).

On the up side, the characters are well defined with cool abilities, and the Insecticon episodes are available in iTunes and YouTube.  I have no idea on the system; I thought about returning to D6, but Insecticons might be better suited for Cortex or Savage Worlds, both of which I have never run (and that strikes me as a big risk).</description>
		<content:encoded><![CDATA[<p>Very timely episode.  I&#8217;ve been trying to decide if I should run a Transformers (Insecticons) game at Fear the Con.  I have never run a convention game, and the thought of GM&#8217;ing for complete strangers leaves me a little nervous.  They paid to attend FTC4; will they get their money&#8217;s worth out of my game?</p>
<p>I tend to be a very flexible GM, letting the players take the story where they like.  I think that works against me for a con game because of the time constraint.  I do think the episode nature of the classic Transformers cartoon helps, because I could set up a menu of Decepticon objectives.  I get stuck on the PC interaction, because I think for the game to be fun, the players need to banter back and forth in the uber-cheesy 1980&#8242;s Decepticon way (Shrapnel: &#8220;Kickback, your meal is escaping.&#8221; Kickback: &#8220;Then I&#8217;d better JUMP to it!&#8221;).</p>
<p>On the up side, the characters are well defined with cool abilities, and the Insecticon episodes are available in iTunes and YouTube.  I have no idea on the system; I thought about returning to D6, but Insecticons might be better suited for Cortex or Savage Worlds, both of which I have never run (and that strikes me as a big risk).</p>
]]></content:encoded>
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		<title>Comment on Episode 022 &#8211; Happy 2011! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/01/episode-022/#comment-251</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Mon, 14 Feb 2011 22:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=67#comment-251</guid>
		<description>&quot;Fair pricing&quot; is definitely a hot issue.  I see this all the time with former engineering colleagues.  Someone is trying to form a tech startup, and they ask around.  The out-of-work folks will say something like, &quot;I want $50 an hour.&quot;  The startup doesn&#039;t have the cash and can&#039;t afford that anyway.  Plus it wants people focused on results, not hours.  The net result is that the startup struggles to get off the ground.

I&#039;d be interested to hear a revenue or royalty sharing approach to defray the up front and ongoing costs.  I assume that game development is in many ways like a tech startup--things are lean in the beginning, with a potential payoff at the end.</description>
		<content:encoded><![CDATA[<p>&#8220;Fair pricing&#8221; is definitely a hot issue.  I see this all the time with former engineering colleagues.  Someone is trying to form a tech startup, and they ask around.  The out-of-work folks will say something like, &#8220;I want $50 an hour.&#8221;  The startup doesn&#8217;t have the cash and can&#8217;t afford that anyway.  Plus it wants people focused on results, not hours.  The net result is that the startup struggles to get off the ground.</p>
<p>I&#8217;d be interested to hear a revenue or royalty sharing approach to defray the up front and ongoing costs.  I assume that game development is in many ways like a tech startup&#8211;things are lean in the beginning, with a potential payoff at the end.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 022 &#8211; Happy 2011! by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/01/episode-022/#comment-250</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 11 Feb 2011 16:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=67#comment-250</guid>
		<description>The short answer is I don&#039;t really know. People value their time and creative energy differently, and I&#039;m not really sure that there&#039;s a single clear answer. I&#039;d bet that &quot;fair pricing for creative work&quot; would be a really interesting topic. I&#039;ll look into that.</description>
		<content:encoded><![CDATA[<p>The short answer is I don&#8217;t really know. People value their time and creative energy differently, and I&#8217;m not really sure that there&#8217;s a single clear answer. I&#8217;d bet that &#8220;fair pricing for creative work&#8221; would be a really interesting topic. I&#8217;ll look into that.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 022 &#8211; Happy 2011! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/01/episode-022/#comment-248</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Sun, 06 Feb 2011 16:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=67#comment-248</guid>
		<description>Have you gotten any more resolution on the art angle?  How many pieces of artwork can you get for a certain budget?  For a lot of folks claiming to be starving artists, they will cheerfully stick a starving game developer with a huge bill.</description>
		<content:encoded><![CDATA[<p>Have you gotten any more resolution on the art angle?  How many pieces of artwork can you get for a certain budget?  For a lot of folks claiming to be starving artists, they will cheerfully stick a starving game developer with a huge bill.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy 2011 by Tim</title>
		<link>http://www.dicefoodlodging.com/2011/01/happy-2011/#comment-240</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 01 Feb 2011 17:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=86#comment-240</guid>
		<description>I&#039;ve got plans to post my projects list to my other website (&lt;a href=&quot;http://www.ogreteeth.com&quot; rel=&quot;nofollow&quot;&gt;http://www.ogreteeth.com&lt;/a&gt;), and I&#039;ll definitely be talking about them when they&#039;re up and ready to view.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got plans to post my projects list to my other website (<a href="http://www.ogreteeth.com" rel="nofollow">http://www.ogreteeth.com</a>), and I&#8217;ll definitely be talking about them when they&#8217;re up and ready to view.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 022 &#8211; Happy 2011! by Brandmeister</title>
		<link>http://www.dicefoodlodging.com/2011/01/episode-022/#comment-239</link>
		<dc:creator>Brandmeister</dc:creator>
		<pubDate>Tue, 01 Feb 2011 15:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicefoodlodging.com/?p=67#comment-239</guid>
		<description>\o/</description>
		<content:encoded><![CDATA[<p>\o/</p>
]]></content:encoded>
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