Episode 029 – About Playtesting
Show Notes
- 6/23/2011
Business
- Adventure Week is back! 6/26-7/2
- DexCon 7/7 – 7/11
Travel
- Key West, FL
Games
- All About Playtesting! with Josh Roby and Ryan Macklin
- Ryan Macklin: Mythender
- Josh Roby: Atlantis Risen
- Tim Rodriguez: Hyperreality
What you look for in trying to make your game better:
- Playtesting for your Target Experience
- Playtesting for Understanding
- Playtest the Setting
- Playtest the Audience
Nothing is Sacred — Changing your mind
- Learn to accept when things don’t work
- Elements that you cut are not actually dead
- Versioning!
- Playtesters are frequently too nice
- Don’t playtest with flavor text
- Case Study: Technoir (Reading Assignment: Jeremy Keller’s website & game Technoir)
June 23, 2011 2 Comments
Episode 027 – Project Planning
Show Notes – 5/8/2011
Business
- Adventure Week, 2nd Annual
- Camp Nerdly – 5/20-22
- Do Kickstarter
- Entering the Ennies, hit up the Facebook page and “Like” DFL, or leave a review on iTunes!
Games
- Playtesting Ghost Pirates
- Playtesting Feed the Birds
- Planning their future
Travel
- Chantilly, VA
- Packing for Productivity
Creativity
- Outline Plans: turn elements into actions
- Timeline activities and set deadlines
- Plan your tools to optimize doing what you want to be doing.
May 9, 2011 2 Comments
Episode 018 – Talking to Robert Bohl part 2
October 7, 2010 2 Comments

