Episode 034 – Conversation with Will Hindmarch
Show Notes – 1/5/2012
Conversation with Will Hindmarch on Always/Never/Now
- Always/Never/Now is a Cyberpunk Action Storygame Adventure based on the Lady Blackbird rules
- Will likes to stay surprised by places he lives
- A/N/N is future forward, but not limited by an “Elevator Pitch.” It is meant to inspire
- A relevant tangent about a possible future episode of DFL
- Hacking approximately equals Mashups — neither is “fixing.”
- Will wrote a Mortal Kombat RPG system
- The process of creating – whether on the clock or on the weekend.
- Repetition does not destroy creativity on this type of game
- What makes A/N/N, an intended Creative Commons product, a Kickstarter project?
- Ghost Pirates chatter
- That the internet makes the world tiny
- How to diversify yourself
January 11, 2012 Comments Off
Episode 033 – Conversation with Jason Morningstar, part 1
Show Notes – 12/7/2011
- Business: Ghost Pirates boardgame on Kickstarter! Only 38 hours to go!
- Chat: Jason and I discuss the convergence of analog and digital in the tabletop/hobby gaming space. Example: FiascoMobile, an app I developed for accessing Fiasco playsets from anywhere.
December 7, 2011 Comments Off
Episode 032 – Conversation with Greg Stolze, part 2
Show Notes – 11/3/2011
- Kickstarter rewards, origami dinosaurs, and a story about discovering girls
- Shoutout to Martha!
- There’s a technique to watercolor!?
- Fiasco Mobile (is actually done: check it out at http://fiascomobile.ogreteeth.com)
- The creative process can take many forms – and what GS discovered while writing his thesis on the topic.
- Better Angels
- When is it done?
- Chad Underkoffler is responsible for how awesomely well Unknown Armies 2E is organized.
- Finish things…and don’t let GS operate on your brain.
November 3, 2011 1 Comment
