Review: Hero System Bestiary (6th Ed.)
The summary of the Hero System Bestiary (6th Ed.) for the TLDR crowd: This book is the epitome of it’s form, and you should own it. The longer version goes something like this:
I love monsters. Not just in a gaming sense, but in a wholistic fascination and obsessive way. I keep books on monsters, make studies of the “other” and watch plenty of B-movies. So when I say that the Hero System Bestiary is a magnificent example of what might be done with the book form, you know where I’m coming from.
First, this book opens with basically all of the tips and tricks I’ve devised over time as a GM, to use the bestiary to it’s best effect. How all of the creatures can be generalized to fit any scenario you can envision, and then how to implement them into your game to utilize them all for the best effect. And this doesn’t even begin to get into the actual monsters!
This book breaks down nearly 500 pages of monsters by genre, type, and literary source. An impressive amount of research goes into this more-than-complete book that focuses on giving the GM the tools to populate his world appropriately. It includes precisely what you need to know about the animals/monsters without drowning you in excessive detail.
This book focuses on GM usability, and is probably the best I’ve ever seen. There are some minor misses in the bookmarks of the electronic edition; but if you go directly by the table of contents you’ll be fine. I’ve also mentioned this to the folks at Hero Games, and they are looking into it and will probably release an update.
Five Stars.
Purchase the Hero System Bestiary on DriveThruRPG.com
July 17, 2010 Comments Off
Review: Serpent Scales #3: Return to Monster Island (Savage Worlds Edition)
Fair Disclosure: I love, Love, LOVE giant monsters. And Return to Monster Island is itself a love note to Kaiju movies, Edgar Rice Burroughs, Ray Harryhausen’s movies, and more. Add this to the fascinating Day after Ragnarok setting and you’ve got a product that scratches nearly all my itches.
Now, before I get into it… maybe it’s me — I’m definitely more accustomed to full-book setpieces that are either complete adventures, complete settings, or complete environments that tend to run upwards of $20. This book isn’t trying to do that, and in some ways it confuses me. Now, I admit that I run a little bit grognard, so take my confusion with a grain of salt.
In many ways, Return to Monster Island (and for that matter, all of the Serpent Scales product line) is the tabletop equivalent of video game downloadable content that adds on to DAR: affordable bits and pieces that game masters can use to enhance their game. Most other similar products I’ve seen are geared towards players, i.e. the Wimps Guide to Complete Badassery*; The Tome Arcanos of Mighty Power*, and other such books that I roll my eyes at when a player produces their new idea for character powers or gear.
The only apparent downside to Return to Monster Island is that it ends up feeling a little bit disconnected. In much the same way a book full of character options often feels like it has no specific relation to the game at hand, Return to Monster Island can feel a little bit messy (see my grognardism two paragraphs back). That said, it’s not meant to be an adventure; it’s not meant to be a complete setting. It’s an add-on, and it fully succeeds at that.
If you’re looking to bring a little bit of Kaiju to your Day After Ragnarok game, it’s a very solid entry; but I still wanted a little bit more cohesion overall. Four Stars.
* These are meant to be made-up products to support a point. I’m fairly certain they don’t actually exist.
Purchase Return to Monster Island (Savage Worlds Edition) on DriveThruRPG.com
June 30, 2010 Comments Off
Review: Dresden Files RPG – Our World
Warning: If you haven’t read all of the Dresden Files books, there may be spoilers involved here. You have been warned.
The Dresden Files RPG will have been released at Origins during which this review posts. And while I haven’t gotten my hands on my hardcover pre-order, I have finally finished reading through the nearly 300 pages of Our World, the complementary (supplemental, not free…that one is spelled with an “i”) setting book for the Dresden Universe.
This could have been a good book if it was just written as a standard gaming tome: bits of fiction, straightforward rules explanations, and a little bit of a who’s who. However, Evil Hat have outdone themselves with this book and the meta-concept that drives the writing and book design.
If you haven’t heard already, the conceit of DFRPG is that Billy the Werewolf wants to update the idea of introducing supernatural defense to the mundane public, a la Dracula vs. the Black Court. And DFRPG is presented to us, the readers, as a messy first draft, complete with margin notes from Harry, Bob, and Billy on everything from game design topics, to paranoid redactions, to teasing. All this makes for an immensely readable book that serves as a guide to the Dresden Universe as well as a bestiary and setting. Although some portions get a little bit encyclopedic, it’s not really a detraction from the entertaining writing and fun color commentary left by the authorial characters.
Our World begins straightforward enough, with a new piece of fiction by Jim Butcher, the “player” of Harry Dresden, PC. It gives a little bit of further background into Harry’s time training new wardens, and the mistakes he has made in the past. For popcorn stories that are admittedly full of cliché, Butcher’s characters manage to be remarkably deep and intriguing; and every short story does great things to add snippets of character background.
The actual game content of Our World starts with a macro view of the world. Politics, factions, and finally conflicts — and how every single one of them can destroy you. We then move into a general view of “What Goes Bump.” This section is the “bestiary” complete with every type of ghoul, ghost, vampire, and faerie that show up within the pages of the first ten books AND instructions on how to derive your own custom baddies based on the “type,” and while none of these rules are so strict that you can’t roll your own half-werewolf-ghostly-faerie-lord, you’ll quickly find yourself with a refresh cost that casts your new monster as a true Monster, driven solely by the aspects you assigned. Next is the Dramatis Personae Dresden with stat blocks (or instructions on how to derive their general outline. This was one of my favorite parts of the book, for its deep write-ups of characters you meet during the course of reading Butcher’s series. It reminded me of what had happened over the course of the novels and got me back in touch with what it means to be part of the DresdenVerse.
Finally, Alex the werewolf digs up all the dirt he can find on “Weird Chicago,” giving a gaming group a complete research package that can be used for their own city creation process. It draws on a great deal of real-life historical situations and both explicit odd behavior and the implied possibilities to explore a rich setting that is one of the more interesting game-city backdrops I have ever read.
As mentioned previously, Our World is not required to play DFRPG. And since the production value of the pair of books puts the hardcovers out-of-reach for a lot of gamers, this book may get passed over by a lot of gamers trying to hang on to some of their cash. Evil Hat has actually recommended this route to gamers who come up a little short. I applaud their drive to make sure that their consumers can get what they need, and I have been consistently pleased to hear that despite the cost, the pre-orders for Our World have still been plentiful.
I wish Evil Hat all the best, as this is an incredible product – certainly one of the best of the year; 5 Stars.
Purchase Our World on DriveThruRPG.com
June 23, 2010 Comments Off
